Hello Generals! As promised, we are making a big set of balance changes to Kingdom Rush Alliance. You’ll notice we’ve buffed up the weaker towers and heroes, while some Colossal Dwarfare enemies have been strengthened only on Impossible difficulty. 

 

Full changelog
 

Towers

  • Dwarven Flamespitter: Can now target flying enemies

  • Brewmasters: Halfdan attack speed buffed 1.5 sec -> 1 sec

  • Necromancer: Basic skeleton now has 50 HP (from 40) and 3-5 damage (from 1-4). Golem has 150 HP (from 120) and 8-12 dmg (from 6-10). Cooldown for Rattling Beacon was reduced in levels 1 and 2

  • Elven Stargazer: fixed attack rate change bug between some upgrades, Reload Damage increased from 4-6/10-16/20-28/32-48 to 4-6/11-18/22-32/34-52 Event Horizon Cost decreased from 250/150/150 to 250/100/100 Rising Star Damage increased from 16-24/28-42/36-54 to 18-30/28-42/36-54 Rising Star Range increased from 120 to 200 Rising Star Stun increased from 0.5 to 0.8

  • Twilight Longbows: Basic Attack Damage increased from 14-18/35-48/66-90/106-142 to 14-22/40-54/76-92/134-146 Range including from 200/220/250/280 to 200/230/260/300 Support Blades Damage changed from 10-14/14-22/24-37 to 12-16/16-24/22-34 Support Blades Dodge chance increased from 40% to 60%.

  • Cannoneer Squad: Base Cost reduced from 80/130/200/260 to 60/130/180/240 Respawn timer reduced from 10 seconds to 8 Seconds Growing Ranks cost reduced from 150/200/250 to 120/180/240 Incendiary Ammo Bomb Damage increased from 20-28/34-50/48-72 to 20-28/38-58/52-80 Incendiary Ammo Burn Damage increased from 3/7/12 to 3/8/14
     

Heroes

  • Torres: Men at Work HP: 50/75/100 -> 75/100/125 Defensive Turret: cooldown - 30/30/30 -> 25/25/25, damage - 6-10/14-22/22-34 -> 8-12/16-24/24-36
  • Stregi: Speed: 120 -> 180 Health: 240 -> 265 Damage: 13-19 -> 15-22 Night Furies: cooldown - 20/20/20 -> 18/18/18, number of cats - 1/2/3 -> 2/3/4 Pumpkling speed: 24 -> 20 Dazzling Decoy: distance - 130 -> 160, cooldown - 20/20/20 -> 18/18/18, decoy health - 30/50/70 -> 50/75/100, decoy damage - 8-12/10-14/13-18 -> 8-12/12-18/16-24, stun duration - 1s/2s/3s -> 2s/2.5s/3s
     

enemies

  • Darksteel Hammerer: HP increased from 400 to 420 on Veteran Difficulty (450 for Impossible).

  • Rolling Sentry: Reduced HP to 450/520/640/720 and increased damage from 6-10 to 10-18

  • Brute Welder: Tower stun from 8 to 10 seconds (Impossible only)

  • Darksteel Fist: Slam skill cooldown reduced from 4 to 3 seconds (Impossible only)

  • Mad Tinkerer: Increased Magic Res from 60% to 80% (Impossible only)

  • Darksteel Anvil: Increased Magic Res to 50% and reduced skill cooldown from 10 to 8 (both Impossible only)

  • Machinist Grymbeard: Increased scrap bomb damage from 108-72 to 145-95. Increased fire blast damage from 4 fps to 16-24 dps. Burning debuff increased damage from 4 dps to 4-12 dps and duration from 2 to 4 seconds.

  • Darksteel Hulk: Reduced “safe nodes” and HP threshold for the charge to be triggered. 
     

Give the changes a try and let us know what you think!